BEATORBIT

BeatOrbit was the second big startup project I was fortunate enough co-found and art-direct. BeatOrbit is a unique sensory drumming experience, that aimed to bring the ancient power of collective drumming to the busy world of 21st century cities.

The project was brought to life by the investors of ALAP Labs, had a development HQ in Budapest (led by Laszlo Budai) and a live operation in London (led by Csaba Vinkler).

Special thanks to ALAP Labs, the management and the whole team of talented engineers who made this happen! Not so special thanks to COVID for bringing 2 years of uncertainty that choked the project before its full fruition.

PROJECT DETAILS
FOUNDERS

Andras Czeller, Peter Hornung, Laszlo Budai, Attila Nagy

TEAM

Tamas Balla, Tamas Mohos, Csaba Vinkler, Daniel Horvath, Tamas Horvath, Zoltan Hegedus, Tibor Simonfi

PROJECT DATE

Spring 2018 – Summer 2021

PROJECT LOCATION

Budapest, Hungary – Development HQ
London, UK – Live Operation

"BeatOrbit is a remarkable form of entertainment that effectively combines elements of virtual reality and live musical performance. Musicians have long pondered how to bridge the gap between serious music-making — which one can only take part in with musical training — and passive listening. BeatOrbit is a unique solution to this question, immersing and actively engaging participants in a kind of musical performance that would otherwise be the domain of a professional. With an intelligent hardware and adaptive software design, BeatOrbit promises to be an addictive musical and physical experience, satisfying both seasoned performers and those with no prior musical training. Its musical applications are virtually endless, with the flexibility to adjust content for genre, complexity, instrumentation and cultural/geographic context."

"THE GUITAR HERO OF SOCIAL DRUMMING"

THE CHALLENGES OF CREATING A NEW CATEGORY

Inventing a new business category and shaping the prototype to find the right product-market fit is not for the faint of heart. It requires lots of testing, writing & rewriting and a constant back-and-forth ping-pong play between ideas and reality. Below are the main areas where good design skills are essential from the whole team to succeed.

Brand & Identity DESIGN

Creating a new business category requires testing different logos, slogans and visual avenues. Defining the brand had been a wild ride, but it was worth the effort!

Website design & REFINEMENT

Presenting a new idea online is always challenging and requires lots of tweaking. Lots of it! Maybe this website could've winned the most incarnations per year contest!

MARKETING COPY

Flyers, social media posts, youtube voiceover drafts, big agency collabs, PR article briefs, mockups, branded pink drumsticks for media events ... and many more!

Print design

One of my favourites is when aesthetics comes to life and materializes from screens! Posters, wallpapers, flags, gift vouchers, window stickers and toilet signs - love 'em all!

drum room design

Designing the interior of the hexagon shaped, studio-grade game rooms and getting from the cardboard model to the immersive audio-visual experience was truly a blessing!

SOFTWARE design

Writing proper specs for the software engineers and working with content team to test and refine features, plus designing the game UI elements based on player feedback.

Experience Design

Starting from a tribal version, turning to the pop-rock avenue to find the right product-market fit: the BeatOrbit experience took 6 months to test and build.

Interior design

A new entertainment category means new interior spaces. Finding the right proportions and designing the reception was also part of shaping the experience!

BEATORBIT ARCHIVES

Original DESCRIPTION

"Use the power of drums and music to switch off and escape from the everyday rush in this full-body experience! You don’t need any musical talent or special equipment. BeatOrbit is an immersive, innovative and unique form of recreation where you can playfully release stress. In other words: you recharge via making music. Not faking music. Making music!"

Original Social Accounts
ARTICLES, REVIEWS
THE FIRST PROMO VIDEO
THE LAST LOGO